Config
Config = {}
Config.Framework = "ESX" -- "ESX" for ESX | "QB" for QB Core
Config.Notify = "OX" -- "ESX" for ESX | "QB" for QB Core | "OX" for OX_Lib Notify
Config.ProgressBar = "OX" -- "ESX" for ESX | "QB" for QB Core | "OX" for OX_Lib Progress Bar
Config.Items = { -- Probablity Must Add Up to 100
{name="cloth", probability = 0.25, min = 2, max = 3},
{name="glass", probability = 0.25, min = 3, max = 5},
{name="plastic", probability = 0.20, min = 2, max = 4},
{name="rubber", probability = 0.15, min = 2, max = 3},
{name="steel", probability = 0.10, min = 2, max = 3},
{name="iron", probability = 0.5, min = 1, max = 2},
}
Config.ScubaGearItem = "oxygentank" -- Name of Scuba Gear Item
Config.RemoveTankOnUse = true -- Should the tank be removed on use
Config.MaximumCapsules = 8 -- Maximum Amount of Capsules Concurrently
Config.OxygenTankDuration = 10 -- Amount of time 1 Oxygen Tank Lasts (In Minutes)
Config.EquipTime = 7.5 -- Amount of time it takes to equip Oxygen Tank (In Seconds)
Config.PlaySound = true -- Should a sound be played when a capsule is collected
Config.ItemFoundNotify = true -- Should a player be notified about an item foun
Config.DivingZones = {
[1] = {
label = "Salvage Area", -- Label of Blip on the Map
coords = vector3(-45.2544, -3411.4446, 0.0), -- Coordinates of Salvage Area
zoneRadius = 150.0, -- Radius of the Salvage Area
sprite = 404, -- Sprite for the Blip of the Salvage Area
color = 1, -- Color of the Salvage Area Blip
radiusColor = 1, -- Color of the Salvage Area Radius
scale = 0.8 -- Scale of the Salvage Area Blip
},
[2] = {
label = "Salvage Area",
coords = vector3( 3387.1287, 2030.8477, 1.1771),
zoneRadius = 150.0,
sprite = 404,
color = 1,
radiusColor = 1,
scale = 0.8
}
}
-- Strings --
Config.Strings = {
apply_oxygentank = 'Putting on Scuba Gear',
cancel_oxygentank = 'Putting on Scuba Gear Cancelled',
applied_scubagear = 'You put on the diving mask & secure the oxygen tank.',
already_applied = 'You are already wearing scuba gear!',
item_found = 'You have found ',
noti_title1 = 'Oxygen Tank',
noti_title2 = 'Diving'
}Last updated